Arcane Foundry › Commanders › Miriam, Herd Whisperer
Miriam, Herd Whisperer
Legendary Creature — Human Druid · {G}{W} · Green/White commander
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Build a Miriam, Herd Whisperer deck →
What Miriam, Herd Whisperer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
- Static ability · keyword_grantDuring your turn, Mounts and Vehicles you control have hexproof.
What a Miriam, Herd Whisperer deck needs
Plays as mount typal. What the commander asks of the other 99 — read from the card and checked by hand.
- vehicles (its text counts them)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- mount creatures (its text counts them)
- a wide board that attacks every turn (the trigger fires on the attack)
The Miriam, Herd Whisperer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Miriam, Herd Whisperer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- District Mascot1 mana
- Bulwark Ox2 mana
- Brightfield Glider1 mana
- Gloryheath Lynx2 mana
- Lagorin, Soul of Alacria2 mana
- Seraphic Steed2 mana
- Fortune, Loyal Steed3 mana
- Ornery Tumblewagg3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Clown Car0 mana
- Smuggler's Copter2 mana
- Consulate Dreadnought1 mana
- Voyager Glidecar1 mana
- Cultivator's Caravan3 mana
- Mechtitan Core2 mana
- Reckoner Bankbuster2 mana
- TARDIS2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Conclave Mentor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- Lae'zel, Vlaakith's Champion3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- From Father to Son2 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Innkeeper's Talent2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana