Arcane Foundry › Commanders › Mishra, Lost to Phyrexia
Mishra, Lost to Phyrexia
Legendary Artifact Creature — Phyrexian Artificer · Black/Red commander
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
Build a Mishra, Lost to Phyrexia deck →
What Mishra, Lost to Phyrexia actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Mishra enters or attacks, choose three —
- Static ability · keyword_grant• Creatures you control gain menace and trample until end of turn.
What a Mishra, Lost to Phyrexia deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- cards that make opponents discard (its payoff is their discards)
- creatures that profit from trample/menace (it grants the team them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Mishra, Lost to Phyrexia deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Makes opponents discard — the fuel a discard-punishing commander feeds on
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
Best cards for Mishra, Lost to Phyrexia
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Makes opponents discard — the fuel a discard-punishing commander feeds on
- Geier Reach Sanitarium0 mana
- Sword of Feast and Famine3 mana
- Tinybones, Bauble Burglar2 mana
- Liliana of the Veil3 mana
- Rankle, Master of Pranks4 mana
- Rix Maadi, Dungeon Palace0 mana
- Anvil of Bogardan2 mana
- Kroxa, Titan of Death's Hunger2 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Crash Through1 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
- Imperial Recruiter3 mana
- Plaguecrafter3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Grave Titan6 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Sonorous Howlbonder3 mana
- Beamtown Beatstick1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana