Arcane Foundry › Commanders › Mister Fantastic
Mister Fantastic
Legendary Creature — Human Scientist Hero · {2}{U} · Green/Red/Blue/White commander
Reach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
Build a Mister Fantastic deck →
What Mister Fantastic actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
- Activated ability{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Mister Fantastic deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- a cheap noncreature spell to cast every turn (it does nothing on a turn you haven't cast one)
- high-value creatures and activated-ability creatures worth copying or borrowing
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Mister Fantastic deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 26× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 6× A permanent that pays off every instant or sorcery you cast
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 3× Copy an instant or sorcery
- 10× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 10× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Copy a creature or permanent — clones and token copies
- 4× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Mister Fantastic
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Samut, Hazoret's Champion2 mana
- Shang-Chi, Master of Kung Fu2 mana
- Domri Rade3 mana
- Frostcliff Siege3 mana
- Temur Ascendancy3 mana
- Hammer of Purphoros3 mana
- Rising of the Day3 mana
- Fervor3 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Harmonized Trio // Brainstorm1 mana
- Once Upon a Time2 mana
- Brainstorm1 mana
- Elven Farsight1 mana
- Commune with Spirits1 mana
- Ancient Stirrings1 mana
- Adventurous Impulse1 mana
- Commune with Nature1 mana
A permanent that pays off every instant or sorcery you cast
- Rowan, Scholar of Sparks // Will, Scholar of Frost3 mana
- Ral, Monsoon Mage // Ral, Leyline Prodigy2 mana
- Ral, Crackling Wit4 mana
- Rediscover the Way3 mana
- Ral, Izzet Viceroy5 mana
- Will Kenrith6 mana
- Tellah, Great Sage5 mana
- Sorcerer Class2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- White Plume Adventurer3 mana
- Sting, the Glinting Dagger2 mana
- Lightning Runner5 mana
- Plargg, Dean of Chaos // Augusta, Dean of Order2 mana
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Jace, Ingenious Mind-Mage6 mana
- Captain of the Mists3 mana
Copy an instant or sorcery
- Sunken Palace0 mana
- Mirrorpool0 mana
- Errant, Street Artist1 mana
- Gadwick's First Duel2 mana
- League Guildmage2 mana
- Izzet Guildmage2 mana
- Loki Laufeyson2 mana
- Pyromancer Ascension2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Zanarkand, Ancient Metropolis // Lasting Fayth0 mana
- Illuminate1 mana
- Ishgard, the Holy See // Faith & Grief0 mana
- Harmonized Trio // Brainstorm1 mana
- Jet's Brainwashing1 mana
- Summoner's Pact0 mana
- End-Blaze Epiphany1 mana
- Lindblum, Industrial Regency // Mage Siege0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Kinetic Ooze1 mana
- Forge Devil1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Spyglass Siren1 mana
- Jadelight Spelunker1 mana
- Voldaren Epicure1 mana
- Thousand-Faced Shadow1 mana
Copy a creature or permanent — clones and token copies
- Adagia, Windswept Bastion0 mana
- Littjara Mirrorlake0 mana
- Mirrorpool0 mana
- The Mycosynth Gardens0 mana
- Thespian's Stage0 mana
- Hall of Echoes0 mana
- Shifting Woodland0 mana
- Dino DNA1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Swords to Plowshares1 mana
- Path to Exile1 mana
- Sheltered by Ghosts2 mana
- Solitary Cell2 mana
- Portable Hole1 mana
- Seam Rip1 mana
- Rapid Hybridization1 mana
- Parting Gust2 mana
Combos with Mister Fantastic
Known combos from Commander Spellbook that Mister Fantastic is a piece of, and how many decks list them.
- Mister Fantastic + Unstoppable Plan168 decks
- Mister Fantastic + Wilderness Reclamation + Minamo, School At Water's Edge18 decks
- Mister Fantastic + Dynaheir, Invoker Adept + Kiora's Follower9 decks
- Mister Fantastic + Dynaheir, Invoker Adept + Forensic Researcher5 decks
- Mister Fantastic + Dynaheir, Invoker Adept + North Pole Patrol5 decks
- Mister Fantastic + Illusionist's Bracers + Kiora's Follower3 decks