Arcane Foundry › Commanders › Moira, Urborg Haunt
Moira, Urborg Haunt
Legendary Creature — Spirit Wizard · {2}{B} · Black commander
Menace
Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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What Moira, Urborg Haunt actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
- Keyword · menacemenace
What a Moira, Urborg Haunt deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 12× Put your own cards into your graveyard as a resource
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 3× Answer a whole board at once
- 10× Find the exact card the plan needs
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Moira, Urborg Haunt
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Falthis, Shadowcat Familiar3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana