Arcane Foundry › Commanders › Mole Man, Moloid Master
Mole Man, Moloid Master
Legendary Creature — Human Villain · {2}{G} · Green commander
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Build a Mole Man, Moloid Master deck →
What Mole Man, Moloid Master actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
- Static ability · restrictionYou may play lands from your graveyard.
What a Mole Man, Moloid Master deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Mole Man, Moloid Master deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 14× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× Put your own cards into your graveyard as a resource
- 6× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Mole Man, Moloid Master
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
- Fountainport0 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Grapple with the Past2 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Return of the Wildspeaker5 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Combos with Mole Man, Moloid Master
Known combos from Commander Spellbook that Mole Man, Moloid Master is a piece of, and how many decks list them.
- Mole Man, Moloid Master + Glacial Chasm + Azusa, Lost But Seeking2,605 decks
- Mole Man, Moloid Master + Glacial Chasm + Exploration2,362 decks
- Mole Man, Moloid Master + Glacial Chasm + The Gitrog Monster2,049 decks
- Mole Man, Moloid Master + Glacial Chasm + Dryad Of The Ilysian Grove1,893 decks
- Mole Man, Moloid Master + Glacial Chasm + Oracle Of Mul Daya1,835 decks
- Mole Man, Moloid Master + Glacial Chasm + Exploration Broodship1,317 decks