Arcane Foundry › Commanders › Molecule Man
Molecule Man
Legendary Creature — Human Villain · {6} · Colorless commander
Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Build a Molecule Man deck →
What Molecule Man actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- AbilityNonland cards in your hand have miracle {0}.
What a Molecule Man deck needs
Plays as miracle. What the commander asks of the other 99 — read from the card and checked by hand.
- card draw and top-deck manipulation (the first card you draw each turn can be cast for {0} via miracle)
- expensive spells worth casting free
The Molecule Man deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 41× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 16× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 10× A creature at or above the commander's power floor — its text only counts them (dossier vet 2026-09-26: Bugenhagen, Gwenna, Ruby)
Best cards for Molecule Man
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Bontu's Monument3 mana
- Oketra's Monument3 mana
- Everflowing Chalice0 mana
- Hazoret's Monument3 mana
- Rhonas's Monument3 mana
- Twinning Staff3 mana
- Mana Vault1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Getaway Car3 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana