Arcane Foundry › Commanders › Ms. Marvel, Elastic Ally
Ms. Marvel, Elastic Ally
Legendary Creature — Mutant Inhuman Hero · {2}{G/W} · Green/White commander
Reach
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Build a Ms. Marvel, Elastic Ally deck →
What Ms. Marvel, Elastic Ally actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhen Ms. Marvel enters, target creature gets +2/+0 until end of turn.
- Triggered ability · deals_damageWhenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
- Keyword · reachreach
What a Ms. Marvel, Elastic Ally deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- pump effects and anthems (a pumped creature that connects draws a card)
- evasive attackers (a pumped creature that connects triggers it once a turn)
The Ms. Marvel, Elastic Ally deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Ms. Marvel, Elastic Ally
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Emiel the Blessed4 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Soltari Foot Soldier1 mana
- Skrelv, Defector Mite1 mana
- Hungering Hydra1 mana
- Signal Pest1 mana
- Ornithopter0 mana
- Beloved Princess1 mana
- Prehistoric Pet1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Selesnya Signet2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana