Arcane Foundry › Commanders › Mu Yanling, Wind Rider
Mu Yanling, Wind Rider
Legendary Creature — Human Wizard Pilot · {2}{U}{U} · Blue commander
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Build a Mu Yanling, Wind Rider deck →
What Mu Yanling, Wind Rider actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
- Triggered ability · deals_damageWhenever one or more creatures you control with flying deal combat damage to a player, draw a card.
- Static ability · keyword_grantVehicles you control have flying.
What a Mu Yanling, Wind Rider deck needs
Plays as fliers. What the commander asks of the other 99 — read from the card and checked by hand.
- Vehicles (they gain flying)
- creatures with flying
The Mu Yanling, Wind Rider deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 10× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Mu Yanling, Wind Rider
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ornithopter0 mana
- Mockingbird1 mana
- Ornithopter of Paradise2 mana
- Faerie Seer1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Thousand-Faced Shadow1 mana
- Faerie Mastermind2 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Fugitive Droid1 mana
- Stature, Size Shifter1 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Clown Car0 mana
- Imposter Mech2 mana
- Smuggler's Copter2 mana
- Consulate Dreadnought1 mana
- Cultivator's Caravan3 mana
- Mechtitan Core2 mana
- Mobilizer Mech2 mana
- Reckoner Bankbuster2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana