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Munda, Ambush Leader

Munda, Ambush Leader

Legendary Creature — Kor Ally · {2}{R}{W} · Red/White commander

Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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What Munda, Ambush Leader actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Munda, Ambush Leader deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Munda, Ambush Leader

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Kor Bladewhirl2 mana
  2. Lantern Scout3 mana
  3. Firemantle Mage3 mana
  4. Makindi Patrol3 mana
  5. Chasm Guide4 mana
  6. Munda, Ambush Leader4 mana
  7. Ondu Champion4 mana
  8. Hero of Goma Fada5 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Earth Kingdom Protectors1 mana
  2. Hada Freeblade1 mana
  3. Momo, Friendly Flier1 mana
  4. Momo, Playful Pet1 mana
  5. The Duke, Rebel Sentry1 mana
  6. Ondu Cleric2 mana
  7. South Pole Voyager2 mana
  8. Zuko, Firebending Master2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Temple of Triumph0 mana
  3. Boros Garrison0 mana
  4. Cabaretti Courtyard0 mana
  5. Elegant Parlor0 mana
  6. Lotus Field0 mana
  7. Riveteers Overlook0 mana
  8. Talon Gates of Madara0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Generous Gift3 mana
  7. Erode1 mana
  8. Getaway Glamer1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Goblin Recruiter2 mana
  4. Templar Knight2 mana
  5. Idyllic Tutor3 mana
  6. Imperial Recruiter3 mana
  7. Dragon's Approach3 mana
  8. Ranger-Captain of Eos3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Smothering Tithe4 mana
  5. The One Ring4 mana
  6. Pip-Boy 30001 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Cryptothrall4 mana
  7. Avacyn, Angel of Hope8 mana
  8. Lightning Greaves2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing