Arcane Foundry › Commanders › Myojin of Night's Reach
Myojin of Night's Reach
Legendary Creature — Spirit · {5}{B}{B}{B} · Black commander
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Build a Myojin of Night's Reach deck →
What Myojin of Night's Reach actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- AbilityMyojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
- AbilityMyojin of Night's Reach has indestructible as long as it has a divinity counter on it.
- AbilityRemove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
What a Myojin of Night's Reach deck needs
Plays as discard. What the commander asks of the other 99 — read from the card and checked by hand.
- cards that make opponents discard (its payoff is their discards)
The Myojin of Night's Reach deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× Makes opponents discard — the fuel a discard-punishing commander feeds on
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Myojin of Night's Reach
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Makes opponents discard — the fuel a discard-punishing commander feeds on
- Tinybones, Bauble Burglar2 mana
- Hopeless Nightmare1 mana
- Rankle, Master of Pranks4 mana
- Bandit's Talent2 mana
- The Raven Man2 mana
- Tourach, Dread Cantor2 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Sheoldred // The True Scriptures5 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Rhonas's Monument3 mana
- Glaring Spotlight1 mana
- Eldrazi Monument5 mana
- Agility Bobblehead3 mana
- Smoke Bomb3 mana
- Akroma's Memorial7 mana
- Case of the Shattered Pact2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana