Arcane Foundry › Commanders › Myojin of Seeing Winds
Myojin of Seeing Winds
Legendary Creature — Spirit · {7}{U}{U}{U} · Blue commander
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Build a Myojin of Seeing Winds deck →
What Myojin of Seeing Winds actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- AbilityMyojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
- AbilityMyojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
- AbilityRemove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
What a Myojin of Seeing Winds deck needs
Plays as card draw. What the commander asks of the other 99 — read from the card and checked by hand.
- many permanents — tokens, lands and cheap artifacts (it draws one per permanent)
- cast it from hand for the divinity counter
The Myojin of Seeing Winds deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 24× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
Best cards for Myojin of Seeing Winds
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Bontu's Monument3 mana
- Oketra's Monument3 mana
- Everflowing Chalice0 mana
- Hazoret's Monument3 mana
- Rhonas's Monument3 mana
- Twinning Staff3 mana
- K-9, Mark I1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Unsummon1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Kozilek's Unsealing3 mana
- Myr Battlesphere7 mana
- Andúril, Flame of the West3 mana
- Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
- Field of the Dead0 mana
- Spawnbed Protector7 mana
- Jace, Cunning Castaway3 mana
Combos with Myojin of Seeing Winds
Known combos from Commander Spellbook that Myojin of Seeing Winds is a piece of, and how many decks list them.
- Myojin of Seeing Winds + Agatha's Soul Cauldron + Kindred Boon + Mind Over Matter