Arcane Foundry › Commanders › Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier · {3}{W} · White commander
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Build a Myrel, Shield of Argive deck →
What Myrel, Shield of Argive actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
- Static ability · taxDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
What a Myrel, Shield of Argive deck needs
Plays as soldier typal (protected turn). What the commander asks of the other 99 — read from the card and checked by hand.
- Soldiers (her attack makes that many Soldier tokens)
- haste, evasion and protection for Myrel
- token payoffs and anthems
The Myrel, Shield of Argive deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Myrel, Shield of Argive
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Esper Sentinel1 mana
- Zack Fair1 mana
- Ajani's Pridemate2 mana
- Cathar Commando2 mana
- Charismatic Conqueror2 mana
- Cloud, Midgar Mercenary2 mana
- Dusk Legion Duelist2 mana
- Thalia, Guardian of Thraben2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Gryff's Boon1 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Patchwork Banner3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Combos with Myrel, Shield of Argive
Known combos from Commander Spellbook that Myrel, Shield of Argive is a piece of, and how many decks list them.
- Myrel, Shield of Argive + Time Sieve712 decks
- Myrel, Shield of Argive + Breath Of Fury + Rising Of The Day240 decks
- Myrel, Shield of Argive + Breath Of Fury + Smellerbee, Rebel Fighter238 decks
- Myrel, Shield of Argive + Breath Of Fury + Anger105 decks
- Myrel, Shield of Argive + Strionic Resonator + Clock Of Omens + Ashnod's Altar85 decks
- Myrel, Shield of Argive + Breath Of Fury + Roar Of Resistance81 decks