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Myrkul, Lord of Bones

Myrkul, Lord of Bones

Legendary Creature — God · {4}{W}{B}{G} · Black/Green/White commander

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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What Myrkul, Lord of Bones actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Myrkul, Lord of Bones deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Myrkul, Lord of Bones

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Delney, Streetwise Lookout3 mana
  5. Kodama of the West Tree3 mana
  6. Herd Heirloom2 mana
  7. Overprotect2 mana
  8. Ram Through2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Temple of Silence0 mana
  4. Cabaretti Courtyard0 mana
  5. Golgari Rot Farm0 mana
  6. Jungle Hollow0 mana
  7. Lotus Field0 mana
  8. Lush Portico0 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Pollen-Shield Hare // Hare Raising2 mana
  5. Prava of the Steel Legion3 mana
  6. Hildibrand Manderville // Gentleman's Rise2 mana
  7. Hildibrand Manderville // Gentleman's Rise2 mana
  8. Mite Overseer4 mana

Sacrifice a creature for no mana, repeatably

  1. Phyrexian Tower0 mana
  2. High Market0 mana
  3. Grim Backwoods0 mana
  4. Lazotep Quarry0 mana
  5. Susur Secundi, Void Altar0 mana
  6. Scavenger's Talent1 mana
  7. Hostile Hostel // Creeping Inn0 mana
  8. Miren, the Moaning Well0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Dalkovan Encampment0 mana
  2. Elenda's Hierophant3 mana
  3. Hornet Nest3 mana
  4. Elenda, the Dusk Rose4 mana
  5. Endless Ranks of the Dead4 mana
  6. Esika's Chariot4 mana
  7. Hero of Bladehold4 mana
  8. Lathril, Blade of the Elves4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Defile1 mana
  5. Tragic Slip1 mana
  6. March of Otherworldly Light1 mana
  7. Infernal Grasp2 mana
  8. Flicker of Fate2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Black Market Connections3 mana
  5. Braids, Arisen Nightmare3 mana
  6. Garruk's Uprising3 mana
  7. Morbid Opportunist3 mana
  8. Phyrexian Arena3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing