Arcane Foundry › Commanders › Myrkul, Lord of Bones
Myrkul, Lord of Bones
Legendary Creature — God · {4}{W}{B}{G} · Black/Green/White commander
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Build a Myrkul, Lord of Bones deck →
What Myrkul, Lord of Bones actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
- AbilityAs long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
What a Myrkul, Lord of Bones deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures and free sacrifice outlets (its payoff is creatures dying)
- high-value creatures and activated-ability creatures worth copying or borrowing
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Myrkul, Lord of Bones deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 13× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× A team pump that actually pumps tokens
- 5× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Myrkul, Lord of Bones
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Elspeth, Storm Slayer5 mana
- Garruk's Uprising3 mana
- The Wind Crystal4 mana
- Elspeth, Sun's Champion6 mana
- Inquisitorial Rosette2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Bartolomé del Presidio2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
- Cartel Aristocrat2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Combos with Myrkul, Lord of Bones
Known combos from Commander Spellbook that Myrkul, Lord of Bones is a piece of, and how many decks list them.
- Myrkul, Lord of Bones + Devoted Druid5,248 decks
- Myrkul, Lord of Bones + Barrenton Medic3,692 decks
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon Of Blossoms3,470 decks
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion3,049 decks
- Myrkul, Lord of Bones + Ondu Spiritdancer + Archon Of Sun's Grace2,776 decks
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian2,515 decks