Arcane Foundry › Commanders › Nahiri, the Lithomancer
Nahiri, the Lithomancer
Legendary Planeswalker — Nahiri · {3}{W}{W} · White commander
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
Build a Nahiri, the Lithomancer deck →
What Nahiri, the Lithomancer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
- Activated ability−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
- Activated ability−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
What a Nahiri, the Lithomancer deck needs
Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to keep the commander planeswalker alive (blockers, fogs, pillowfort), loyalty growth (proliferate, loyalty boosters) and planeswalker synergies — it must survive a turn cycle to work
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Nahiri, the Lithomancer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Nahiri, the Lithomancer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Urza Assembles the Titans5 mana
- Mox Amber0 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
- Adeline, Resplendent Cathar3 mana
- Grateful Apparition2 mana
- Mangara, the Diplomat4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Flowering of the White Tree2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana