Arcane Foundry › Commanders › Najal, the Storm Runner
Najal, the Storm Runner
Legendary Creature — Efreet Wizard · {2}{U}{U}{R} · Red/Blue commander
You may cast sorcery spells as though they had flash.
Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Build a Najal, the Storm Runner deck →
What Najal, the Storm Runner actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
- Static ability · restrictionYou may cast sorcery spells as though they had flash.
What a Najal, the Storm Runner deck needs
Plays as spell copies. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and sorceries worth copying (each attack copies the next one)
- sorceries to cast at instant speed (it gives them flash)
- evasion and protection for the commander (the copy needs it to attack)
The Najal, the Storm Runner deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 7× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 28× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Najal, the Storm Runner
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Frostcliff Siege3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Infiltrator's Magemark3 mana
- Beamtown Beatstick1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Combos with Najal, the Storm Runner
Known combos from Commander Spellbook that Najal, the Storm Runner is a piece of, and how many decks list them.
- Najal, the Storm Runner + Worldfire + End The Festivities25 decks
- Najal, the Storm Runner + Ashling, Flame Dancer + Worldfire21 decks
- Najal, the Storm Runner + Worldfire + Dragon's Approach6 decks
- Najal, the Storm Runner + Wheel Of Misfortune + Mindslaver6 decks
- Najal, the Storm Runner + Sway Of The Stars + Myojin Of Roaring Blades3 decks
- Najal, the Storm Runner + Approach Of The Second Sun + Memory Lapse2 decks