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Namora, the Sea Queen

Namora, the Sea Queen

Legendary Creature — Mutant Merfolk Hero · {2}{U} · Blue commander

Flying Power-up — {5}{U}: Put a +1/+1 counter on Namora. Create two 1/1 blue Merfolk creature tokens. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
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What Namora, the Sea Queen actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Namora, the Sea Queen deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Namora, the Sea Queen

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Aerial Doombot1 mana
  2. Stature, Size Shifter1 mana
  3. Bold Biochemist2 mana
  4. Namora, the Sea Queen3 mana
  5. Ultron Drone3 mana
  6. Viv Vision, Teen Synthezoid3 mana
  7. Immortus, Master of Eternity4 mana
  8. Kang the Conqueror4 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Mana Vault1 mana
  3. Sol Ring1 mana
  4. Sol Talisman0 mana
  5. Mind Stone2 mana
  6. Thought Vessel2 mana
  7. Cryptic Trilobite0 mana
  8. Grim Monolith2 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Crashing Drawbridge2 mana
  4. Eldritch Immunity1 mana
  5. Shore Up1 mana
  6. Heraldic Banner3 mana
  7. Agatha's Soul Cauldron2 mana
  8. Cyberman Patrol2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Ripples of Potential2 mana
  3. Thrummingbird2 mana
  4. Contagion Clasp2 mana
  5. Contentious Plan2 mana
  6. Experimental Augury2 mana
  7. Tezzeret's Gambit4 mana
  8. Dreamtide Whale3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Kozilek's Unsealing3 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Andúril, Flame of the West3 mana
  6. Invasion of Segovia // Caetus, Sea Tyrant of Segovia3 mana
  7. Field of the Dead0 mana
  8. Spawnbed Protector7 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing