Arcane Foundry › Commanders › Naru Meha, Master Wizard
Naru Meha, Master Wizard
Legendary Creature — Human Wizard · {2}{U}{U} · Blue commander
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Build a Naru Meha, Master Wizard deck →
What Naru Meha, Master Wizard actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
- Static ability · lordOther Wizards you control get +1/+1.
- Keyword · flashflash
What a Naru Meha, Master Wizard deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- cheap instants and sorceries (every one you cast feeds it)
- instants, sorceries and artifact spells worth copying (it copies your spells)
- wizard creatures (its text counts them)
The Naru Meha, Master Wizard deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Naru Meha, Master Wizard
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Faerie Seer1 mana
- Siren Stormtamer1 mana
- Thassa's Oracle2 mana
- Baral, Chief of Compliance2 mana
- Dour Port-Mage2 mana
- Kitsa, Otterball Elite2 mana
- Pollywog Prodigy2 mana
- Snapcaster Mage2 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
- Pongify1 mana
- Preordain1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Snapcaster Mage2 mana
- Wan Shi Tong, Librarian2 mana
- Archaeomancer4 mana
- Urza, Lord High Artificer4 mana
- Aether Channeler3 mana
- Spellseeker3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Raise the Palisade5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
Combos with Naru Meha, Master Wizard
Known combos from Commander Spellbook that Naru Meha, Master Wizard is a piece of, and how many decks list them.
- Naru Meha, Master Wizard + Ghostly Flicker13,900 decks
- Naru Meha, Master Wizard + Displace6,585 decks
- Naru Meha, Master Wizard + Essence Flux6,293 decks
- Naru Meha, Master Wizard + Blur3,399 decks
- Naru Meha, Master Wizard + Illusionist's Stratagem2,866 decks
- Naru Meha, Master Wizard + Rite Of Replication2,419 decks