Arcane Foundry › Commanders › Naru Meha, Master Wizard
Naru Meha, Master Wizard
Legendary Creature — Human Wizard · {2}{U}{U} · Blue commander
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Build a Naru Meha, Master Wizard deck →
What Naru Meha, Master Wizard actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
- Keyword · flashflash
What a Naru Meha, Master Wizard deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Naru Meha, Master Wizard
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Mithril Coat3 mana
- Adventurer's Inn0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Faerie Seer1 mana
- Siren Stormtamer1 mana
- Thassa's Oracle2 mana
- Baral, Chief of Compliance2 mana
- Dour Port-Mage2 mana
- Kitsa, Otterball Elite2 mana
- Pollywog Prodigy2 mana
- Snapcaster Mage2 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
- Pongify1 mana
- Preordain1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Mithril Coat3 mana
- Adventurer's Inn0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana