Arcane Foundry › Commanders › Neerdiv, Devious Diver
Neerdiv, Devious Diver
Legendary Creature — Merfolk Rogue · {2}{U} · Blue commander
Whenever Neerdiv becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
Build a Neerdiv, Devious Diver deck →
What Neerdiv, Devious Diver actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Neerdiv becomes tapped, target player mills cards equal to its power.
- Triggered ability · cast_spellWhenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
What a Neerdiv, Devious Diver deck needs
Plays as graveyard. What the commander asks of the other 99 — read from the card and checked by hand.
- spells cast from your graveyard — flashback, escape, unearth (each draws and grows it)
- self-mill (its tap mills a player — you, for fuel)
The Neerdiv, Devious Diver deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 8× Untap the commander so the tap ability is an engine, not a one-shot
- 12× Put your own cards into your graveyard as a resource
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Neerdiv, Devious Diver
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Sol Talisman0 mana
- Snapcaster Mage2 mana
- Hidden Cataract0 mana
- Lotus Bloom0 mana
- Mox Tantalite0 mana
- Ancestral Vision0 mana
- Jidoor, Aristocratic Capital // Overture0 mana
- The Indomitable4 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Merrow Commerce2 mana
Put your own cards into your graveyard as a resource
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Fraying Sanity3 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Thrummingbird2 mana
- Vexing Radgull2 mana
- Kid Loki1 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Transmute Artifact2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Combos with Neerdiv, Devious Diver
Known combos from Commander Spellbook that Neerdiv, Devious Diver is a piece of, and how many decks list them.
- Neerdiv, Devious Diver + Relic Of Legends + Freed From The Real2,019 decks
- Neerdiv, Devious Diver + Freed From The Real + Paradise Mantle1,702 decks
- Neerdiv, Devious Diver + Relic Of Legends + Pemmin's Aura1,495 decks
- Neerdiv, Devious Diver + Pemmin's Aura + Paradise Mantle1,367 decks
- Neerdiv, Devious Diver + Agatha's Soul Cauldron + Fatestitcher323 decks
- Neerdiv, Devious Diver + Agatha's Soul Cauldron + Aphetto Alchemist280 decks