Arcane Foundry › Commanders › Nekusar, the Mindrazer
Nekusar, the Mindrazer
Legendary Creature — Zombie Wizard · {2}{U}{B}{R} · Black/Red/Blue commander
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Build a Nekusar, the Mindrazer deck →
What Nekusar, the Mindrazer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherAt the beginning of each player's draw step, that player draws an additional card.
- Triggered ability · drawWhenever an opponent draws a card, Nekusar deals 1 damage to that player.
What a Nekusar, the Mindrazer deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 10× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 10× Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- 8× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 11× Answer a spell or ability before it resolves
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Nekusar, the Mindrazer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Faerie Mastermind2 mana
- Kederekt Parasite1 mana
- Vexing Bauble1 mana
- Scrawling Crawler3 mana
- Razorkin Needlehead2 mana
- Roiling Vortex2 mana
- Sheoldred, the Apocalypse4 mana
- Scytheclaw Raptor3 mana
Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- Faerie Mastermind2 mana
- Scrawling Crawler3 mana
- Stormfist Crusader2 mana
- Struggle for Project Purity4 mana
- Dack Fayden3 mana
- Howling Golem3 mana
- Master of the Feast3 mana
- Storm Fleet Negotiator3 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Shadowspear1 mana
- Propaganda3 mana
- Arcane Lighthouse0 mana
- Grafdigger's Cage1 mana
- Narset, Parter of Veils3 mana
- Conqueror's Flail2 mana
- Roiling Vortex2 mana
- Winter Moon2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana