Arcane Foundry › Commanders › Neriv, Heart of the Storm
Neriv, Heart of the Storm
Legendary Creature — Spirit Dragon · {1}{R}{W}{B} · Black/Red/White commander
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Build a Neriv, Heart of the Storm deck →
What Neriv, Heart of the Storm actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Replacement effect · damage_doublerIf a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
- Keyword · flyingflying
What a Neriv, Heart of the Storm deck needs
Plays as haste. What the commander asks of the other 99 — read from the card and checked by hand.
- haste creatures and creatures that deal damage on entry (creatures that entered this turn deal double damage)
The Neriv, Heart of the Storm deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 20× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
Best cards for Neriv, Heart of the Storm
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Mount Doom0 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Warleader's Call3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
- Vito, Thorn of the Dusk Rose3 mana
- Artist's Talent2 mana
- Goro-Goro, Disciple of Ryusei2 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Voice of Victory2 mana
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Krenko, Tin Street Kingpin3 mana
- Ainok Strike Leader2 mana
- Arabella, Abandoned Doll2 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
Combos with Neriv, Heart of the Storm
Known combos from Commander Spellbook that Neriv, Heart of the Storm is a piece of, and how many decks list them.
- Neriv, Heart of the Storm + Boros Reckoner93 decks
- Neriv, Heart of the Storm + Spitemare42 decks
- Neriv, Heart of the Storm + Ill-Tempered Loner25 decks
- Neriv, Heart of the Storm + Toralf, God Of Fury + Ajani's Presence2 decks
- Neriv, Heart of the Storm + Toralf, God Of Fury + Deathless Angel