Arcane Foundry › Commanders › Nissa, Vastwood Seer // Nissa, Sage Animist
Nissa, Vastwood Seer // Nissa, Sage Animist
Legendary Creature — Elf Scout // Legendary Planeswalker — Nissa · {2}{G} · Green commander
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Build a Nissa, Vastwood Seer // Nissa, Sage Animist deck →
What Nissa, Vastwood Seer // Nissa, Sage Animist actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
- Triggered ability · etbWhenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
- Activated ability+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
- Activated ability−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
- Activated ability−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
What a Nissa, Vastwood Seer // Nissa, Sage Animist deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to keep the commander planeswalker alive (blockers, fogs, pillowfort), loyalty growth (proliferate, loyalty boosters) and planeswalker synergies — it must survive a turn cycle to work
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
The Nissa, Vastwood Seer // Nissa, Sage Animist deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Nissa, Vastwood Seer // Nissa, Sage Animist
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
- Elvish Visionary2 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Contagion Clasp2 mana
- Bloated Contaminator3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
- Surge Conductor3 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Mox Amber0 mana
- Animist's Might3 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
- Sunscorched Desert0 mana
- Underdark Rift0 mana
- Oath of Nissa1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana