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Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact

Legendary Creature — Dragon Avatar · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
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What Niv-Mizzet, Guildpact actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Niv-Mizzet, Guildpact deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Niv-Mizzet, Guildpact

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Delney, Streetwise Lookout3 mana
  3. Kodama of the West Tree3 mana
  4. Tetsuko Umezawa, Fugitive2 mana
  5. Archetype of Aggression3 mana
  6. Frostcliff Siege3 mana
  7. Gleaming Overseer3 mana
  8. Galerider Sliver1 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Dragon Tempest2 mana
  4. Akroma's Will4 mana
  5. Crash Through1 mana
  6. Delney, Streetwise Lookout3 mana
  7. Kodama of the West Tree3 mana
  8. Herd Heirloom2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Volatile Stormdrake2 mana
  2. General Ferrous Rokiric3 mana
  3. Sporeweb Weaver3 mana
  4. Knight of Grace2 mana
  5. Knight of Malice2 mana
  6. Garruk's Harbinger3 mana
  7. Elenda, Saint of Dusk4 mana
  8. Eradicator Valkyrie4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Gold-Forged Thopteryx2 mana
  6. Greater Auramancy2 mana
  7. Sterling Grove2 mana
  8. Codsworth, Handy Helper3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing