Arcane Foundry › Commanders › Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Niv-Mizzet, Supreme

Legendary Creature — Dragon Avatar · {W}{U}{B}{R}{G} · Black/Green/Red/Blue/White commander

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
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What Niv-Mizzet, Supreme actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Niv-Mizzet, Supreme deck needs

Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.

The Niv-Mizzet, Supreme deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Niv-Mizzet, Supreme

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Akroma's Will4 mana
  3. Glaring Spotlight1 mana
  4. Wonder4 mana
  5. Reverse the Polarity3 mana
  6. Cultist of the Absolute1 mana
  7. Elspeth, Storm Slayer5 mana
  8. Garruk's Uprising3 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Crop Rotation1 mana
  5. Dark Ritual1 mana
  6. Enlightened Tutor1 mana
  7. Faithless Looting1 mana
  8. Gamble1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Ripples of Undeath2 mana
  5. Smuggler's Surprise1 mana
  6. Emry, Lurker of the Loch3 mana
  7. Six3 mana
  8. Argoth, Sanctum of Nature0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Green Sun's Zenith1 mana
  6. Imperial Seal1 mana
  7. Demonic Consultation1 mana
  8. Nature's Rhythm2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Blasphemous Act9 mana
  8. Chain Reaction4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Black Market Connections3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Codsworth, Handy Helper3 mana
  6. Guardian Augmenter3 mana
  7. Saryth, the Viper's Fang4 mana
  8. Avacyn, Angel of Hope8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing