Arcane Foundry › Commanders › Norman Osborn // Green Goblin
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain · {1}{U} // {1}{U}{B}{R} · Black/Red/Blue commander
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.
Flying, menace
Spells you cast from your graveyard cost {2} less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
Build a Norman Osborn // Green Goblin deck →
What Norman Osborn // Green Goblin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Norman Osborn deals combat damage to a player, he connives.
- Activated ability{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.
- Static ability · evasion_grantNorman Osborn can't be blocked.
- Static ability · cost_reductionSpells you cast from your graveyard cost {2} less to cast.
- Keyword · flyingflying
- Keyword · goblin formulagoblin formula
- Keyword · transformtransform
- Keyword · menacemenace
- Keyword · conniveconnive
What a Norman Osborn // Green Goblin deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 16× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 10× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Norman Osborn // Green Goblin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Eldrazi Monument5 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Profane Tutor0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Ledger Shredder2 mana
- Norman Osborn // Green Goblin2 mana
- Hypnotic Grifter1 mana
- Chameleon, Master of Disguise4 mana
- Scarlet Spider, Kaine2 mana
- Atlantean Skirmisher2 mana
- Mob Lookout2 mana
- Red Room Recruit2 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Valley Rotcaller2 mana
- Etali, Primal Storm6 mana
- Alesha, Who Laughs at Fate3 mana
- Captain Lannery Storm3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Vivi's Persistence2 mana
- Hangarback Walker0 mana
- Skeleton Crew4 mana
- "Lifetime" Pass Holder1 mana
- Death Tyrant5 mana
- Bastion of Remembrance3 mana
- Chasm Skulker3 mana
- Garland, Knight of Cornelia // Chaos, the Endless2 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana