Arcane Foundry › Commanders › Norman Osborn // Green Goblin
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain · {1}{U} // {1}{U}{B}{R} · Black/Red/Blue commander
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.
Flying, menace
Spells you cast from your graveyard cost {2} less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
Build a Norman Osborn // Green Goblin deck →
What Norman Osborn // Green Goblin actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Norman Osborn deals combat damage to a player, he connives.
- Activated ability{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.
- Static ability · cost_reductionSpells you cast from your graveyard cost {2} less to cast.
- Keyword · flyingflying
- Keyword · menacemenace
- Keyword · goblin formulagoblin formula
- AbilityGoblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost.
What a Norman Osborn // Green Goblin deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- spells cast from the graveyard or exile — flashback, escape, foretell, plot, adventure (it makes them cheaper)
- pump, equipment and protection for the commander (it connects on its own — turn the hits into kills)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Norman Osborn // Green Goblin deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 11× Make the commander connect — a body that never deals combat damage never triggers
- 10× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Norman Osborn // Green Goblin
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Gravecrawler1 mana
- Sol Talisman0 mana
- Underworld Breach2 mana
- Faithless Looting1 mana
- Snapcaster Mage2 mana
- Hidden Cataract0 mana
- Hidden Necropolis0 mana
- Hidden Volcano0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Don Andres, the Renegade4 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
- Port of Karfell0 mana
- Tomb Fortress0 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana