Arcane Foundry › Commanders › Numot, the Devastator
Numot, the Devastator
Legendary Creature — Dragon · {3}{U}{R}{W} · Red/Blue/White commander
Flying
Whenever Numot deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Build a Numot, the Devastator deck →
What Numot, the Devastator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Numot deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
- Keyword · flyingflying
What a Numot, the Devastator deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 3× Answer a whole board at once
- 5× Answer a spell or ability before it resolves
- 10× Find the exact card the plan needs
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Numot, the Devastator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Galerider Sliver1 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Cloudshredder Sliver2 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Dragon Tempest2 mana
- Akroma's Will4 mana
- Crash Through1 mana
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Irenicus's Vile Duplication4 mana
- Archetype of Aggression3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana