Arcane Foundry › Commanders › Ojer Kaslem, Deepest Growth // Temple of Cultivation
Ojer Kaslem, Deepest Growth // Temple of Cultivation
Legendary Creature — God // Land · {3}{G}{G} · Green commander
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Build an Ojer Kaslem, Deepest Growth // Temple of Cultivation deck →
What Ojer Kaslem, Deepest Growth // Temple of Cultivation actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bo
- Triggered ability · deathWhen Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
- Activated ability{T}: Add {G}.
- Activated ability{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
- Keyword · transformtransform
- Keyword · trampletrample
What an Ojer Kaslem, Deepest Growth // Temple of Cultivation deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 13× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 10× Make the commander connect — a body that never deals combat damage never triggers
- 8× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Ojer Kaslem, Deepest Growth // Temple of Cultivation
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Kodama of the West Tree3 mana
- Primal Rage2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Rancor1 mana
- Shadowspear1 mana
- Akroma's Memorial7 mana
Sacrifice a creature for no mana, repeatably
- High Market0 mana
- Lazotep Quarry0 mana
- Miren, the Moaning Well0 mana
- Disciple of Freyalise // Garden of Freyalise6 mana
- Ulamog's Dreadsire10 mana
- Vivien on the Hunt6 mana
- Orochi Eggwatcher // Shidako, Broodmistress3 mana
- Disciple of Freyalise // Garden of Freyalise6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana