Arcane Foundry › Commanders › Ojer Kaslem, Deepest Growth // Temple of Cultivation
Ojer Kaslem, Deepest Growth // Temple of Cultivation
Legendary Creature — God // Land · {3}{G}{G} · Green commander
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
(Transforms from Ojer Kaslem, Deepest Growth.)
{T}: Add {G}.
{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Build an Ojer Kaslem, Deepest Growth // Temple of Cultivation deck →
What Ojer Kaslem, Deepest Growth // Temple of Cultivation actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the
- Triggered ability · deathWhen Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
- Activated ability{T}: Add {G}.
- Activated ability{2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
- Keyword · trampletrample
What an Ojer Kaslem, Deepest Growth // Temple of Cultivation deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- evasion, trample and pump for the commander (its combat damage reveals that many cards)
- creatures and lands to hit off the reveal
- ten or more permanents to flip the temple back into the God after it dies
The Ojer Kaslem, Deepest Growth // Temple of Cultivation deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Make the commander connect — a body that never deals combat damage never triggers
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Ojer Kaslem, Deepest Growth // Temple of Cultivation
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
- Tanglewalker3 mana
- Rancor1 mana
- Shadowspear1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Dragon Throne of Tarkir4 mana
- Overwhelming Stampede5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Refill your hand
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
- Chrome Mox0 mana