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Old One Eye

Old One Eye

Legendary Creature — Tyranid · {5}{G} · Green commander

Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
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What Old One Eye actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Old One Eye deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Old One Eye

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Goreclaw, Terror of Qal Sisma4 mana
  8. Ezuri, Renegade Leader3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Old One Eye6 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Goreclaw, Terror of Qal Sisma4 mana
  2. Horizon Explorer3 mana
  3. Weathered Sentinels3 mana
  4. Copperhorn Scout1 mana
  5. District Mascot1 mana
  6. Mirkwood Spider1 mana
  7. Dwynen, Gilt-Leaf Daen4 mana
  8. World Shaper4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Gilded Goose1 mana
  7. Eternal Witness3 mana
  8. Garruk's Uprising3 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Sylvan Safekeeper1 mana
  5. Tamiyo's Safekeeping1 mana
  6. Tyvar's Stand1 mana
  7. Veil of Summer1 mana
  8. Garruk's Uprising3 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Altar of Dementia2 mana
  3. Mindcrank2 mana
  4. Codex Shredder1 mana
  5. Smuggler's Surprise1 mana
  6. Six3 mana
  7. Argoth, Sanctum of Nature0 mana
  8. Eden, Seat of the Sanctum0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Hornet Nest3 mana
  2. Esika's Chariot4 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Broodhatch Nantuko2 mana
  6. Tervigon2 mana
  7. Andúril, Flame of the West3 mana
  8. Scepter of Celebration3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Shrink1 mana
  5. Naturalize2 mana
  6. Origin of Metalbending2 mana
  7. Natural State1 mana
  8. Umezawa's Jitte2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing