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Old Rutstein

Old Rutstein

Legendary Creature — Human Peasant · {1}{B}{G} · Black/Green commander

When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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What Old Rutstein actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Old Rutstein deck needs

Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.

The Old Rutstein deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Old Rutstein

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Diabolic Servitude4 mana
  5. Meandering Towershell5 mana
  6. Eldrazi Confluence4 mana
  7. Ashnod's Intervention1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Eternal Witness3 mana
  3. Accursed Marauder2 mana
  4. Solemn Simulacrum4 mana
  5. Arboreal Grazer1 mana
  6. Cauldron Familiar1 mana
  7. Fleshbag Marauder3 mana
  8. Plaguecrafter3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Esika's Chariot4 mana
  3. Omarthis, Ghostfire Initiate0 mana
  4. Wrenn and Seven5 mana
  5. Andúril, Flame of the West3 mana
  6. Rampant Frogantua3 mana
  7. Field of the Dead0 mana
  8. Fountainport0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Ripples of Undeath2 mana
  5. Smuggler's Surprise1 mana
  6. Six3 mana
  7. Argoth, Sanctum of Nature0 mana
  8. Eden, Seat of the Sanctum0 mana

A team pump that actually pumps tokens

  1. Finale of Devastation2 mana
  2. Beastmaster Ascension3 mana
  3. Heraldic Banner3 mana
  4. Return of the Wildspeaker5 mana
  5. Assault Formation2 mana
  6. Jolrael, Mwonvuli Recluse2 mana
  7. Sylvan Anthem2 mana
  8. Weaver of Harmony2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Green Sun's Zenith1 mana
  6. Imperial Seal1 mana
  7. Demonic Consultation1 mana
  8. Nature's Rhythm2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing