Arcane Foundry › Commanders › Omnath, Locus of the Roil
Omnath, Locus of the Roil
Legendary Creature — Elemental · {1}{G}{U}{R} · Green/Red/Blue commander
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Build an Omnath, Locus of the Roil deck →
What Omnath, Locus of the Roil actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Omnath enters, it deals damage to any target equal to the number of Elementals you control.
- Triggered ability · etbWhenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
- Keyword · landfalllandfall
What an Omnath, Locus of the Roil deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Omnath, Locus of the Roil
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
- Icetill Explorer4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Lilysplash Mentor4 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Kediss, Emberclaw Familiar2 mana
- Runaway Steam-Kin2 mana
- Flamekin Harbinger1 mana
- Mossborn Hydra3 mana
- Xorn3 mana
- Akoum Hellhound1 mana
- Fleeting Effigy1 mana
- Floodhound1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Simic Growth Chamber0 mana
- Temple of Epiphany0 mana
- Temple of Mystery0 mana
- Cabaretti Courtyard0 mana
- Commercial District0 mana
- Gruul Turf0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Filter Out3 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana