Arcane Foundry › Commanders › Opal-Eye, Konda's Yojimbo
Opal-Eye, Konda's Yojimbo
Legendary Creature — Fox Samurai · {1}{W}{W} · White commander
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Build an Opal-Eye, Konda's Yojimbo deck →
What Opal-Eye, Konda's Yojimbo actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
- Activated ability{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
- Keyword · bushidobushido
- Keyword · defenderdefender
What an Opal-Eye, Konda's Yojimbo deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 16× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Opal-Eye, Konda's Yojimbo
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Tiller Engine2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Bushi Tenderfoot // Kenzo the Hardhearted1 mana
- Devoted Retainer1 mana
- Araba Mothrider2 mana
- Hand of Honor2 mana
- Inner-Chamber Guard2 mana
- Kentaro, the Smiling Cat2 mana
- Konda's Hatamoto2 mana
- Samurai of the Pale Curtain2 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Glaring Fleshraker3 mana
- Eiganjo, Seat of the Empire0 mana
- Walking Ballista0 mana
- Lux Artillery4 mana
- Reaver Titan7 mana
- Desert0 mana
- Sunscorched Desert0 mana
- Aetherflux Reservoir4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana