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Optimus Prime, Hero // Optimus Prime, Autobot Leader

Optimus Prime, Hero // Optimus Prime, Autobot Leader

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {3}{U}{R}{W} · Red/Blue/White commander

More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.) At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) When Optimus Prime dies, return it to the battlefield converted under its owner's control. Living metal (During your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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What Optimus Prime, Hero // Optimus Prime, Autobot Leader actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Optimus Prime, Hero // Optimus Prime, Autobot Leader deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Optimus Prime, Hero // Optimus Prime, Autobot Leader

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Delney, Streetwise Lookout3 mana
  2. Tetsuko Umezawa, Fugitive2 mana
  3. Archetype of Aggression3 mana
  4. Frostcliff Siege3 mana
  5. Galerider Sliver1 mana
  6. Iroas, God of Victory4 mana
  7. Elspeth, Sun's Champion6 mana
  8. Cloudshredder Sliver2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Anafenza, Kin-Tree Spirit2 mana
  2. Ratchet, Field Medic // Ratchet, Rescue Racer3 mana
  3. Arcee, Sharpshooter // Arcee, Acrobatic Coupe3 mana
  4. Goldbug, Humanity's Ally // Goldbug, Scrappy Scout3 mana
  5. Dromoka Captain3 mana
  6. Sandcrafter Mage3 mana
  7. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle4 mana
  8. Abzan Skycaptain4 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Kazuul's Fury // Kazuul's Cliffs3 mana
  5. Keldon Necropolis0 mana
  6. Ulamog's Dreadsire10 mana
  7. Flamewright2 mana
  8. Stitcher's Apprentice2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Rhystic Study3 mana
  7. Archivist of Oghma2 mana
  8. Faerie Mastermind2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Greater Auramancy2 mana
  6. Codsworth, Handy Helper3 mana
  7. Cryptothrall4 mana
  8. Tekuthal, Inquiry Dominus4 mana

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