Arcane Foundry › Commanders › Optimus Prime, Hero // Optimus Prime, Autobot Leader
Optimus Prime, Hero // Optimus Prime, Autobot Leader
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {3}{U}{R}{W} · Red/Blue/White commander
More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
Living metal (During your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Build an Optimus Prime, Hero // Optimus Prime, Autobot Leader deck →
What Optimus Prime, Hero // Optimus Prime, Autobot Leader actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of each end step, bolster 1.
- Triggered ability · deathWhen Optimus Prime dies, return it to the battlefield converted under its owner's control.
- Triggered ability · attackWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
- Keyword · living metalliving metal
- Keyword · trampletrample
- Keyword · convertconvert
- Keyword · more than meets the eyemore than meets the eye
- Keyword · bolsterbolster
What an Optimus Prime, Hero // Optimus Prime, Autobot Leader deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 11× Make the commander connect — a body that never deals combat damage never triggers
- 20× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Optimus Prime, Hero // Optimus Prime, Autobot Leader
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Galerider Sliver1 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Cloudshredder Sliver2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Anafenza, Kin-Tree Spirit2 mana
- Ratchet, Field Medic // Ratchet, Rescue Racer3 mana
- Arcee, Sharpshooter // Arcee, Acrobatic Coupe3 mana
- Goldbug, Humanity's Ally // Goldbug, Scrappy Scout3 mana
- Dromoka Captain3 mana
- Sandcrafter Mage3 mana
- Prowl, Stoic Strategist // Prowl, Pursuit Vehicle4 mana
- Abzan Skycaptain4 mana
Sacrifice a creature for no mana, repeatably
- High Market0 mana
- Lazotep Quarry0 mana
- Miren, the Moaning Well0 mana
- Kazuul's Fury // Kazuul's Cliffs3 mana
- Keldon Necropolis0 mana
- Ulamog's Dreadsire10 mana
- Flamewright2 mana
- Stitcher's Apprentice2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana