Arcane Foundry › Commanders › Otharri, Suns' Glory
Otharri, Suns' Glory
Legendary Creature — Phoenix · {3}{R}{W} · Red/White commander
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
{2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Build an Otharri, Suns' Glory deck →
What Otharri, Suns' Glory actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
- Activated ability{2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
- Keyword · flyingflying
- Keyword · lifelinklifelink
- Keyword · hastehaste
What an Otharri, Suns' Glory deck needs
Plays as rebel typal. What the commander asks of the other 99 — read from the card and checked by hand.
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- rebel creatures (its text counts them)
- evasion and protection for the commander, and extra combats (its own attack is the engine; it has haste)
The Otharri, Suns' Glory deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 6× Put your own cards into your graveyard as a resource
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Otharri, Suns' Glory
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Children of Korlis1 mana
- The Duke, Rebel Sentry1 mana
- Banon, the Returners' Leader2 mana
- Ramosian Sergeant1 mana
- Samite Censer-Bearer1 mana
- Jor Kadeen, First Goldwarden2 mana
- Firion, Wild Rose Warrior3 mana
- Amrou Scout2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
Put your own cards into your graveyard as a resource
- Eden, Seat of the Sanctum0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Ghoulcaller's Bell1 mana
- Palantír of Orthanc3 mana
- Sequestered Stash0 mana
- Excavated Wall1 mana
- Wand of Vertebrae1 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Patchwork Banner3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Goblin Engineer2 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Combos with Otharri, Suns' Glory
Known combos from Commander Spellbook that Otharri, Suns' Glory is a piece of, and how many decks list them.
- Otharri, Suns' Glory + Breath Of Fury + Roar Of Resistance328 decks
- Otharri, Suns' Glory + Aggravated Assault + Phyrexian Altar201 decks
- Otharri, Suns' Glory + Breath Of Fury + Rising Of The Day155 decks
- Otharri, Suns' Glory + Breath Of Fury + Anger128 decks
- Otharri, Suns' Glory + Breath Of Fury + Kratos, God Of War81 decks
- Otharri, Suns' Glory + Breath Of Fury + Purphoros, Bronze-Blooded78 decks