Arcane Foundry › Commanders › Papalymo Totolymo

Papalymo Totolymo

Papalymo Totolymo

Legendary Creature — Dwarf Wizard · {W}{B} · Black/White commander

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
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What Papalymo Totolymo actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Papalymo Totolymo deck needs

Plays as noncreature cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Papalymo Totolymo deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Papalymo Totolymo

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one

  1. Black Mage's Rod2 mana
  2. Creeping Bloodsucker2 mana
  3. Syr Konrad, the Grim5 mana
  4. Osseous Sticktwister2 mana
  5. Papalymo Totolymo2 mana
  6. Eye of Jace1 mana
  7. Serrated Scorpion1 mana
  8. Walking Ballista0 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Sting, the Glinting Dagger2 mana
  2. Umbral Mantle3 mana
  3. Genji Glove5 mana
  4. Honor-Worn Shaku3 mana
  5. White Plume Adventurer3 mana
  6. Sword of the Paruns4 mana
  7. Gauntlets of Light3 mana
  8. Drumbellower3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Defile1 mana
  4. Tragic Slip1 mana
  5. March of Otherworldly Light1 mana
  6. Infernal Grasp2 mana
  7. Fatal Push1 mana
  8. Bitter Triumph2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Wrath of God4 mana
  6. Day of Judgment4 mana
  7. Bontu's Last Reckoning3 mana
  8. Kaya's Wrath4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Archivist of Oghma2 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Codsworth, Handy Helper3 mana
  4. Avacyn, Angel of Hope8 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Chaplain of Alms // Chapel Shieldgeist1 mana
  8. Eldrazi Monument5 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing