Arcane Foundry › Commanders › Pashalik Mons
Pashalik Mons
Legendary Creature — Goblin Warrior · {2}{R} · Red commander
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Build a Pashalik Mons deck →
What Pashalik Mons actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
- Activated ability{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
What a Pashalik Mons deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 4× A team pump that actually pumps tokens
- 4× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Pashalik Mons
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
- Rite of Flame1 mana
- Mind Stone2 mana
- Thought Vessel2 mana
- Cryptic Trilobite0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Goblin Welder1 mana
- Impulsive Pilferer1 mana
- Skirk Prospector1 mana
- Hexing Squelcher2 mana
- Krark, the Thumbless // Krark, the Thumbless0 mana
- Dragonlord's Servant2 mana
- Goblin Engineer2 mana
- Goro-Goro, Disciple of Ryusei2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Mogg War Marshal2 mana
- Den of the Bugbear0 mana
- Krenko, Tin Street Kingpin3 mana
- Dragon Fodder2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Krenko's Command2 mana
- Squee, Goblin Nabob3 mana
- Gleeful Demolition1 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
- Eldritch Immunity1 mana
Sacrifice a creature for no mana, repeatably
- High Market0 mana
- Lazotep Quarry0 mana
- Miren, the Moaning Well0 mana
- Kazuul's Fury // Kazuul's Cliffs3 mana
- Keldon Necropolis0 mana
- Ulamog's Dreadsire10 mana
- Thermopod5 mana
- Altar of Dementia2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana