Arcane Foundry › Commanders › Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor
Legendary Creature — Fox Advisor · {1}{W}{W} · White commander
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Build a Pearl-Ear, Imperial Advisor deck →
What Pearl-Ear, Imperial Advisor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an Aura spell that targets a modified permanent you control, draw a card.
- Keyword · lifelinklifelink
- AbilityEnchantment spells you cast have affinity for Auras.
What a Pearl-Ear, Imperial Advisor deck needs
Plays as aura cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- auras (enchantment spells gain affinity for Auras; each Aura on a modified permanent draws)
- modified permanents to target — counters, equipment and auras already on them
The Pearl-Ear, Imperial Advisor deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 14× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Pearl-Ear, Imperial Advisor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Ethereal Armor1 mana
- Hyena Umbra1 mana
- All That Glitters2 mana
- Darksteel Mutation2 mana
- Flickering Ward1 mana
- Gryff's Boon1 mana
- Sentinel's Eyes1 mana
- Shardmage's Rescue1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Enlightened Tutor1 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Ishgard, the Holy See // Faith & Grief0 mana
- Resurgent Belief0 mana
- Cloudshift1 mana
- Ephemerate1 mana
- Silence1 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Gryff's Boon1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Tallowisp2 mana
- Recruiter of the Guard3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Combos with Pearl-Ear, Imperial Advisor
Known combos from Commander Spellbook that Pearl-Ear, Imperial Advisor is a piece of, and how many decks list them.
- Pearl-Ear, Imperial Advisor + Raffine's Guidance + Phyrexian Altar + Sigil Of The Empty Throne18 decks
- Pearl-Ear, Imperial Advisor + Cloudstone Curio + Faceless One + Case Of The Shattered Pact2 decks
- Pearl-Ear, Imperial Advisor + Cloudstone Curio + Faceless One + Ugin's Mastery2 decks
- Pearl-Ear, Imperial Advisor + Cloudstone Curio + Ugin's Mastery + Case Of The Shattered Pact2 decks