Arcane Foundry › Commanders › Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor
Legendary Creature — Fox Advisor · {1}{W}{W} · White commander
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Build a Pearl-Ear, Imperial Advisor deck →
What Pearl-Ear, Imperial Advisor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an Aura spell that targets a modified permanent you control, draw a card.
- Keyword · lifelinklifelink
What a Pearl-Ear, Imperial Advisor deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Pearl-Ear, Imperial Advisor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Twinblade Geist // Twinblade Invocation2 mana
- Katilda, Dawnhart Martyr // Katilda's Rising Dawn3 mana
- Drogskol Infantry // Drogskol Armaments2 mana
- Faithbound Judge // Sinner's Judgment3 mana
- Distracting Geist // Clever Distraction3 mana
- Kindly Ancestor // Ancestor's Embrace3 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Ethereal Armor1 mana
- Hyena Umbra1 mana
- All That Glitters2 mana
- Darksteel Mutation2 mana
- Flickering Ward1 mana
- Gryff's Boon1 mana
- Sentinel's Eyes1 mana
- Shardmage's Rescue1 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Jackdaw Savior3 mana
- Toby, Beastie Befriender3 mana
- Akroma's Memorial7 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Tallowisp2 mana
- Recruiter of the Guard3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana