Arcane Foundry › Commanders › Piru, the Volatile
Piru, the Volatile
Legendary Creature — Elder Dragon · {2}{R}{R}{W}{W}{B}{B} · Black/Red/White commander
Flying, lifelink
At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}.
When Piru dies, it deals 7 damage to each nonlegendary creature.
Build a Piru, the Volatile deck →
What Piru, the Volatile actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}.
- Triggered ability · deathWhen Piru dies, it deals 7 damage to each nonlegendary creature.
- Keyword · flyingflying
- Keyword · lifelinklifelink
What a Piru, the Volatile deck needs
Plays as death value. What the commander asks of the other 99 — read from the card and checked by hand.
- sacrifice outlets and recursion for the commander (its own death is the payoff)
The Piru, the Volatile deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Sacrifice a creature for no mana, repeatably
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Piru, the Volatile
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Bartolomé del Presidio2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Elspeth, Storm Slayer5 mana
- Iroas, God of Victory4 mana
- The Wind Crystal4 mana
- Elspeth, Sun's Champion6 mana
- Inquisitorial Rosette2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana