Arcane Foundry › Commanders › Preston Garvey, Minuteman
Preston Garvey, Minuteman
Legendary Creature — Human Soldier · {2}{R}{G}{W} · Green/Red/White commander
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Whenever Preston Garvey attacks, untap each enchanted permanent you control.
Build a Preston Garvey, Minuteman deck →
What Preston Garvey, Minuteman actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one
- Triggered ability · attackWhenever Preston Garvey attacks, untap each enchanted permanent you control.
What a Preston Garvey, Minuteman deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 4× A team pump that actually pumps tokens
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
Best cards for Preston Garvey, Minuteman
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Goblin Chieftain3 mana
- Blacksmith's Talent1 mana
- The Fire Crystal4 mana
- Cloudshredder Sliver2 mana
- Lightning Greaves2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Bear Umbra4 mana
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Wilderness Reclamation4 mana
- Amulet of Vigor1 mana
- Nature's Will4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Pollen-Shield Hare // Hare Raising2 mana
- Prava of the Steel Legion3 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Mosswort Bridge0 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Archetype of Aggression3 mana
- Iroas, God of Victory4 mana
- Jetmir, Nexus of Revels4 mana
- Jetmir, Nexus of Revels // Jetmir, Nexus of Revels0 mana
- Elspeth, Sun's Champion6 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Anim Pakal, Thousandth Moon3 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana