Arcane Foundry › Commanders › Proft, Sinister Mastermind
Proft, Sinister Mastermind
Legendary Creature — Human Rogue · {2}{B} · Black commander
Threshold — You can't cast this spell unless there are seven or more cards in your graveyard.
Menace
{B}, Discard this card: Target creature gets -3/-1 until end of turn.
Build a Proft, Sinister Mastermind deck →
What Proft, Sinister Mastermind actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{B}, Discard this card: Target creature gets -3/-1 until end of turn.
- Keyword · thresholdthreshold
- Keyword · menacemenace
What a Proft, Sinister Mastermind deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 21× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 12× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Proft, Sinister Mastermind
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Rhonas's Monument3 mana
- Glaring Spotlight1 mana
- Eldrazi Monument5 mana
- Agility Bobblehead3 mana
- Smoke Bomb3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Putrid Imp1 mana
- Persistent Marshstalker2 mana
- Bloodcurdler2 mana
- Boneshard Slasher2 mana
- Cabal Initiate2 mana
- Cabal Inquisitor2 mana
- Frightcrawler2 mana
- Proft, Sinister Mastermind3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana