Arcane Foundry › Commanders › Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {3}{W} · White commander

More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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What Prowl, Stoic Strategist // Prowl, Pursuit Vehicle actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Prowl, Stoic Strategist // Prowl, Pursuit Vehicle deck needs

Plays as blink. What the commander asks of the other 99 — read from the card and checked by hand.

The Prowl, Stoic Strategist // Prowl, Pursuit Vehicle deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Krang, Utrom Warlord9 mana
  8. Haunted Cloak3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Knight of the White Orchid2 mana
  2. Spirited Companion2 mana
  3. Solemn Simulacrum4 mana
  4. Loran of the Third Path3 mana
  5. Ranger-Captain of Eos3 mana
  6. Helpful Hunter2 mana
  7. Loyal Warhound2 mana
  8. Wall of Omens2 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Clown Car0 mana
  2. Smuggler's Copter2 mana
  3. Consulate Dreadnought1 mana
  4. Voyager Glidecar1 mana
  5. Cultivator's Caravan3 mana
  6. Mechtitan Core2 mana
  7. Reckoner Bankbuster2 mana
  8. TARDIS2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Elspeth, Sun's Champion6 mana
  2. Eldrazi Monument5 mana
  3. Delney, Streetwise Lookout3 mana
  4. Akroma's Memorial7 mana
  5. On Wings of Gold4 mana
  6. Krang, Utrom Warlord9 mana
  7. Shadowspear1 mana
  8. Bilbo's Ring3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Lae'zel, Vlaakith's Champion3 mana
  2. Yoshimaru, Beloved Companion3 mana
  3. Grateful Apparition2 mana
  4. Metastatic Evangel2 mana
  5. Generous Pup2 mana
  6. Martyr for the Cause2 mana
  7. Charmed Stray1 mana
  8. Political Triumph1 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Eldrazi Displacer3 mana
  4. Flickerwisp3 mana
  5. Touch the Spirit Realm3 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Felidar Guardian4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Generous Gift3 mana
  5. Erode1 mana
  6. Unwanted Remake1 mana
  7. Angelic Ascension2 mana
  8. You Cannot Pass!1 mana

Find the exact card the plan needs

  1. From Father to Son2 mana
  2. Open the Armory2 mana
  3. Enlightened Tutor1 mana
  4. Templar Knight2 mana
  5. Idyllic Tutor3 mana
  6. Ranger-Captain of Eos3 mana
  7. Loyal Tutor1 mana
  8. Recruiter of the Guard3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Day of Judgment4 mana
  4. Shatter the Sky4 mana
  5. Split Up3 mana
  6. Winds of Abandon2 mana
  7. Depopulate4 mana
  8. No Witnesses4 mana

Build this deck in the Arcane Forge →

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