Arcane Foundry › Commanders › Quintorius, History Chaser
Quintorius, History Chaser
Legendary Planeswalker — Quintorius · {2}{R}{W} · Red/White commander
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Build a Quintorius, History Chaser deck →
What Quintorius, History Chaser actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
- Activated ability+1: You may discard a card. If you do, draw two cards, then mill a card.
- Activated ability−4: Spirits you control gain double strike and vigilance until end of turn.
- Keyword · millmill
What a Quintorius, History Chaser deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× A team pump that actually pumps tokens
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Quintorius, History Chaser
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
- Millikin2 mana
- Twinferno2 mana
- Fireshrieker3 mana
- Two-Handed Axe // Sweeping Cleave3 mana
- Blacksmith's Talent1 mana
- Excavated Wall1 mana
- Lightning, Army of One3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Selfless Spirit2 mana
- Omarthis, Ghostfire Initiate0 mana
- Ugin's Conjurant0 mana
- Grateful Apparition2 mana
- Indebted Spirit1 mana
- Kami of False Hope1 mana
- Lunarch Veteran // Luminous Phantom1 mana
- Simian Spirit Guide3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Nesting Grounds0 mana
- Boros Charm2 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Blasphemous Act9 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Goblin Recruiter2 mana
- Goblin Engineer2 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana