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Quintorius, History Chaser

Quintorius, History Chaser

Legendary Planeswalker — Quintorius · {2}{R}{W} · Red/White commander

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. −4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander.
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What Quintorius, History Chaser actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Quintorius, History Chaser deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Quintorius, History Chaser

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
  2. Millikin2 mana
  3. Twinferno2 mana
  4. Fireshrieker3 mana
  5. Two-Handed Axe // Sweeping Cleave3 mana
  6. Blacksmith's Talent1 mana
  7. Excavated Wall1 mana
  8. Lightning, Army of One3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Selfless Spirit2 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Ugin's Conjurant0 mana
  4. Grateful Apparition2 mana
  5. Indebted Spirit1 mana
  6. Kami of False Hope1 mana
  7. Lunarch Veteran // Luminous Phantom1 mana
  8. Simian Spirit Guide3 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Phantom General4 mana
  7. Nesting Grounds0 mana
  8. Boros Charm2 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Mindcrank2 mana
  3. Tibalt's Trickery2 mana
  4. Codex Shredder1 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Trenchpost0 mana
  7. Mesmeric Orb2 mana
  8. Millikin2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Generous Gift3 mana
  7. Erode1 mana
  8. Getaway Glamer1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Goblin Recruiter2 mana
  4. Goblin Engineer2 mana
  5. Templar Knight2 mana
  6. Idyllic Tutor3 mana
  7. Imperial Recruiter3 mana
  8. Dragon's Approach3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Smothering Tithe4 mana
  5. The One Ring4 mana
  6. Pip-Boy 30001 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Greater Auramancy2 mana
  5. Codsworth, Handy Helper3 mana
  6. Cryptothrall4 mana
  7. Avacyn, Angel of Hope8 mana
  8. Lightning Greaves2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing