Arcane Foundry › Commanders › Radagast, Wizard of Wilds
Radagast, Wizard of Wilds
Legendary Creature — Avatar Wizard · {2}{G}{U} · Green/Blue commander
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
Build a Radagast, Wizard of Wilds deck →
What Radagast, Wizard of Wilds actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a spell with mana value 5 or greater, choose one —
- Static ability · keyword_grantBeasts and Birds you control have ward {1}.
- Keyword · wardward
What a Radagast, Wizard of Wilds deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 27× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 5× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Radagast, Wizard of Wilds
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Birds of Paradise1 mana
- Gilded Goose1 mana
- Mockingbird1 mana
- Arboreal Grazer1 mana
- Ledger Shredder2 mana
- Thrummingbird2 mana
- Birds of Paradise // Birds of Paradise0 mana
- Frenzied Baloth2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Birds of Paradise1 mana
- Gilded Goose1 mana
- Mockingbird1 mana
- Arboreal Grazer1 mana
- Ledger Shredder2 mana
- Thrummingbird2 mana
- Birds of Paradise // Birds of Paradise0 mana
- Artificer's Assistant1 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
- Garruk's Uprising3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Simplify1 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Whelming Wave4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana