Arcane Foundry › Commanders › Ragnarok, Divine Deliverance
Ragnarok, Divine Deliverance
Legendary Creature — Beast Avatar · Black/Green commander
Reach, vigilance, menace, trample, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
Build a Ragnarok, Divine Deliverance deck →
What Ragnarok, Divine Deliverance actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deathWhen Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
- Keyword · reachreach
- Keyword · vigilancevigilance
- Keyword · menacemenace
- Keyword · trampletrample
- Keyword · hastehaste
What a Ragnarok, Divine Deliverance deck needs
Plays as death value. What the commander asks of the other 99 — read from the card and checked by hand.
- sacrifice outlets and recursion for the commander (its own death is the payoff)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
The Ragnarok, Divine Deliverance deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Get your board back after a wipe
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 7× Put your own cards into your graveyard as a resource
- 4× Put a chosen card from your library into your graveyard — the reanimator's tutor (Entomb, Buried Alive)
- 3× Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- 5× Sacrifice a creature for no mana, repeatably
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
Best cards for Ragnarok, Divine Deliverance
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Get your board back after a wipe
- Living End0 mana
- Finale of Eternity2 mana
- Aftermath Analyst2 mana
- Liliana's Talent2 mana
- Lively Dirge2 mana
- Call of the Death-Dweller3 mana
- Victimize3 mana
- Splendid Reclamation4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Kinetic Ooze1 mana
- Cauldron Familiar1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Dream Beavers1 mana
- Mabel, Bitter Recluse1 mana
- Archfiend's Vessel1 mana
Put your own cards into your graveyard as a resource
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Takenuma, Abandoned Mire0 mana
- Sequestered Stash0 mana
- Grist, Voracious Larva // Grist, the Plague Swarm1 mana
- Smuggler's Surprise1 mana
- Molt Tender1 mana
Put a chosen card from your library into your graveyard — the reanimator's tutor (Entomb, Buried Alive)
- Entomb1 mana
- Cynical Loner2 mana
- Unmarked Grave2 mana
- Lively Dirge2 mana
- Carnivorous Cultivator // Enroot2 mana
- Buried Alive3 mana
- Oriq Loremage4 mana
- Vile Entomber4 mana
Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards
- Villainous Hideout0 mana
- Spymaster's Vault0 mana
- Fomori Vault0 mana
- Avishkar Raceway0 mana
- Bazaar of Baghdad0 mana
- Geier Reach Sanitarium0 mana
- Key to the Side-Door1 mana
- Currency Converter1 mana
Sacrifice a creature for no mana, repeatably
- Ashnod's Altar3 mana
- Phyrexian Altar3 mana
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Hammerhead, Maggia Boss2 mana
- Umbral Collar Zealot2 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Swarm Guildmage2 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Skyshaper2 mana
- Lord Skitter's Butcher3 mana
- Ninja Teen3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Tear Asunder2 mana
- Assassin's Trophy2 mana
- Deadly Rollick4 mana
- Abrupt Decay2 mana
- Infernal Grasp2 mana
- Heartless Act2 mana
- Slaughter Pact0 mana
- Ghastly Demise1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Vampiric Tutor1 mana
- Nature's Rhythm2 mana
- Rushed Rebirth2 mana
- Spoils of the Vault1 mana