Arcane Foundry › Commanders › Ral, Monsoon Mage // Ral, Leyline Prodigy
Ral, Monsoon Mage // Ral, Leyline Prodigy
Legendary Creature — Human Wizard // Legendary Planeswalker — Ral · {1}{R} · Red/Blue commander
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.
−2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
−8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Build a Ral, Monsoon Mage // Ral, Leyline Prodigy deck →
What Ral, Monsoon Mage // Ral, Leyline Prodigy actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battl
- Activated ability+1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast.
- Activated ability−2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
- Activated ability−8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
- Static ability · cost_reductionInstant and sorcery spells you cast cost {1} less to cast.
What a Ral, Monsoon Mage // Ral, Leyline Prodigy deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- ways to keep the commander planeswalker alive (blockers, fogs, pillowfort), loyalty growth (proliferate, loyalty boosters) and planeswalker synergies — it must survive a turn cycle to work
- cheap, dense instant and sorcery spells (it makes them cheaper)
- instant and sorcery spells (its trigger fires on each one you cast)
The Ral, Monsoon Mage // Ral, Leyline Prodigy deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 6× Proliferate — every counter already placed is placed again
- 6× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Ral, Monsoon Mage // Ral, Leyline Prodigy
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
- Opt1 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Dreamtide Whale3 mana
- Flux Channeler3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
- Throne of Geth2 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Tekuthal, Inquiry Dominus4 mana
- Surgehacker Mech4 mana
- Devouring Hellion3 mana
- Heart of Bogardan4 mana
- Shatterskull Smashing // Shatterskull, the Hammer Pass2 mana
- Mox Amber0 mana
- Otawara, Soaring City0 mana
- Stonesplitter Bolt1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana