Arcane Foundry › Commanders › Ramirez DePietro, Pillager
Ramirez DePietro, Pillager
Legendary Creature — Human Pirate · {2}{U}{B} · Black/Blue commander
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Build a Ramirez DePietro, Pillager deck →
What Ramirez DePietro, Pillager actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
- Triggered ability · deals_damageWhenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
- Keyword · treasuretreasure
What a Ramirez DePietro, Pillager deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Ramirez DePietro, Pillager
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Greedy Freebooter1 mana
- Academy Manufactor3 mana
- Shambling Ghast1 mana
- Warren Soultrader3 mana
- Pitiless Plunderer4 mana
- Forsworn Paladin1 mana
- Malcolm, Keen-Eyed Navigator3 mana
- Mari, the Killing Quill3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Greedy Freebooter1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Malcolm, Alluring Scoundrel2 mana
- Spyglass Siren1 mana
- Pitiless Plunderer4 mana
- Deadeye Tracker1 mana
- Malcolm, Keen-Eyed Navigator3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Dimir Aqueduct0 mana
- Dismal Backwater0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Crashing Drawbridge2 mana
- Eldritch Immunity1 mana
- Not Dead After All1 mana
- Shore Up1 mana
- Ayara, First of Locthwain3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana