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Ran and Shaw

Ran and Shaw

Legendary Creature — Dragon · {3}{R}{R} · Red commander

Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.
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What Ran and Shaw actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Ran and Shaw deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Ran and Shaw

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Impact Tremors2 mana
  7. Mithril Coat3 mana
  8. Adventurer's Inn0 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fire Nation Palace0 mana
  2. Firebending Student2 mana
  3. Zuko, Firebending Master2 mana
  4. Fire Sages2 mana
  5. Sozin's Comet5 mana
  6. Jeong Jeong, the Deserter3 mana
  7. The Legend of Roku // Avatar Roku4 mana
  8. Zuko, Exiled Prince4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Shivan Devastator1 mana
  2. Slumbering Dragon1 mana
  3. Invasion of Tarkir // Defiant Thundermaw2 mana
  4. Reckless Barbarian2 mana
  5. Atsushi, the Blazing Sky4 mana
  6. Leyline Tyrant4 mana
  7. Thunderbreak Regent4 mana
  8. Vengeful Ancestor4 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Castle Embereth0 mana
  4. Fire Nation Palace0 mana
  5. Crashing Drawbridge2 mana
  6. Dragon Tempest2 mana
  7. Hexing Squelcher2 mana
  8. Crash Through1 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Mindcrank2 mana
  3. Tibalt's Trickery2 mana
  4. Codex Shredder1 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Trenchpost0 mana
  7. Mesmeric Orb2 mana
  8. Millikin2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Goblin Engineer2 mana
  3. Imperial Recruiter3 mana
  4. Dragon's Approach3 mana
  5. Flamekin Harbinger1 mana
  6. Goblin Matron3 mana
  7. Sarkhan's Triumph3 mana
  8. Dwarven Recruiter3 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing