Arcane FoundryCommanders › Raphael, Tag Team Tough

Raphael, Tag Team Tough

Raphael, Tag Team Tough

Legendary Creature — Mutant Ninja Turtle · {4}{R}{R} · Red commander

Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Build a Raphael, Tag Team Tough deck →

What Raphael, Tag Team Tough actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Raphael, Tag Team Tough deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Raphael, Tag Team Tough

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Aggression3 mana
  2. Eldrazi Monument5 mana
  3. Colossus Hammer1 mana
  4. Shadowspear1 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Chronicle of Victory6 mana
  8. Super State7 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Crash Through1 mana
  3. Archetype of Aggression3 mana
  4. Rhonas's Monument3 mana
  5. Glaring Spotlight1 mana
  6. Legion Loyalist1 mana
  7. Frantic Confrontation1 mana
  8. Lunar Frenzy1 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Krenko, Tin Street Kingpin3 mana
  2. Fear of Missing Out2 mana
  3. Inti, Seneschal of the Sun2 mana
  4. Etali, Primal Storm6 mana
  5. Captain Lannery Storm3 mana
  6. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  7. Laelia, the Blade Reforged3 mana
  8. Weathered Sentinels3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Pashalik Mons3 mana
  2. Siege-Gang Lieutenant4 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Anax, Hardened in the Forge3 mana
  6. Andúril, Flame of the West3 mana
  7. Chandra, Acolyte of Flame3 mana
  8. Hanweir Garrison3 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Mana Vault1 mana
  3. Sol Ring1 mana
  4. Sol Talisman0 mana
  5. Rite of Flame1 mana
  6. Mind Stone2 mana
  7. Thought Vessel2 mana
  8. Cryptic Trilobite0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing