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Rasputin, the Oneiromancer

Rasputin, the Oneiromancer

Legendary Creature — Human Wizard · {1}{W}{U} · Blue/White commander

When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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What Rasputin, the Oneiromancer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rasputin, the Oneiromancer deck needs

Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.

The Rasputin, the Oneiromancer deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Rasputin, the Oneiromancer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Eldrazi Displacer3 mana
  5. Flickerwisp3 mana
  6. Soulherder3 mana
  7. Touch the Spirit Realm3 mana
  8. Conjurer's Closet5 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Freed from the Real3 mana
  2. Pemmin's Aura3 mana
  3. Sting, the Glinting Dagger2 mana
  4. Umbral Mantle3 mana
  5. Unstoppable Plan3 mana
  6. Genji Glove5 mana
  7. Honor-Worn Shaku3 mana
  8. White Plume Adventurer3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Knight of the White Orchid2 mana
  2. Spirited Companion2 mana
  3. Solemn Simulacrum4 mana
  4. Thousand-Faced Shadow1 mana
  5. Loran of the Third Path3 mana
  6. Ranger-Captain of Eos3 mana
  7. Helpful Hunter2 mana
  8. Loyal Warhound2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Elspeth, Storm Slayer5 mana
  4. Hero of Bladehold4 mana
  5. Omarthis, Ghostfire Initiate0 mana
  6. Elspeth, Sun's Champion6 mana
  7. Andúril, Flame of the West3 mana
  8. Cosmogrand Zenith3 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Gideon's Memorial2 mana
  6. Mite Overseer4 mana
  7. Phantom General4 mana
  8. Flowering of the White Tree2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Generous Gift3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Combos with Rasputin, the Oneiromancer

Known combos from Commander Spellbook that Rasputin, the Oneiromancer is a piece of, and how many decks list them.

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