Arcane Foundry › Commanders › Rassilon, the War President
Rassilon, the War President
Legendary Creature — Time Lord Noble · {3}{U}{B} · Black/Blue commander
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Build a Rassilon, the War President deck →
What Rassilon, the War President actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · upkeepAt the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
What a Rassilon, the War President deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 18× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 21× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Rassilon, the War President
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Tinybones, Bauble Burglar2 mana
- Endless Sands0 mana
- Mimic Vat3 mana
- Bag of Holding1 mana
- Currency Converter1 mana
- Dawnhand Dissident1 mana
- Dino DNA1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Gleaming Overseer3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana