Arcane Foundry › Commanders › Rat King, Pale Piper
Rat King, Pale Piper
Legendary Creature — Rat Avatar · {3}{B} · Black commander
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card.
Build a Rat King, Pale Piper deck →
What Rat King, Pale Piper actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
- Activated ability{2}, Sacrifice a token: Draw a card.
- Keyword · menacemenace
What a Rat King, Pale Piper deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 28× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Rat King, Pale Piper
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Greedy Freebooter1 mana
- Blightbelly Rat2 mana
- Burglar Rat2 mana
- Gnat Miser1 mana
- Typhoid Rats1 mana
- Pitiless Plunderer4 mana
- Deadeye Tracker1 mana
- Drainpipe Vermin1 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Skeleton Crew4 mana
- Tangled Colony2 mana
- Nezumi Linkbreaker1 mana
- Ogre Slumlord5 mana
- Voracious Vermin3 mana
- Persistent Marshstalker2 mana
- Piper of the Swarm2 mana
- Big Apple, 3 a.m.0 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Crashing Drawbridge2 mana
- Eldritch Immunity1 mana
- Not Dead After All1 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana