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Rayami, First of the Fallen

Rayami, First of the Fallen

Legendary Creature — Vampire · {1}{B}{G}{U} · Black/Green/Blue commander

If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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What Rayami, First of the Fallen actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Rayami, First of the Fallen deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Rayami, First of the Fallen

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Tetsuko Umezawa, Fugitive2 mana
  8. Goreclaw, Terror of Qal Sisma4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Bristly Bill, Spine Sower2 mana
  2. Primordial Hydra2 mana
  3. Tifa Lockhart2 mana
  4. Voracious Hydra2 mana
  5. Mossborn Hydra3 mana
  6. Fireshrieker3 mana
  7. Kinetic Ooze1 mana
  8. Scythecat Cub2 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Mosswort Bridge0 mana
  2. Mox Diamond0 mana
  3. Chromatic Lantern3 mana
  4. Arcane Lighthouse0 mana
  5. Eye of Ugin0 mana
  6. Crashing Drawbridge2 mana
  7. Cryptolith Rite2 mana
  8. Ozolith, the Shattered Spire2 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Garruk's Uprising3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing